<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
    <meta name="description" content="Custom per-feature post processing effect.">
    <meta name="cesium-sandcastle-labels" content="Showcases, Post Processing">
    <title>Cesium Demo</title>
    <script type="text/javascript" src="../Sandcastle-header.js"></script>
    <script type="text/javascript" src="../../../Build/CesiumUnminified/Cesium.js" nomodule></script>
    <script type="module" src="../load-cesium-es6.js"></script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
    @import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
    'use strict';
//Sandcastle_Begin
var viewer = new Cesium.Viewer('cesiumContainer', {
    shouldAnimate : true
});
var scene = viewer.scene;

var position = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706);
var url = '../../SampleData/models/CesiumMan/Cesium_Man.glb';
var entity = viewer.trackedEntity = viewer.entities.add({
    name : url,
    position : position,
    model : {
        uri : url
    }
});

// Shade selected model with highlight.
var fragmentShaderSource =
    'uniform sampler2D colorTexture;\n' +
    'varying vec2 v_textureCoordinates;\n' +
    'uniform vec4 highlight;\n' +
    'void main() {\n' +
    '    vec4 color = texture2D(colorTexture, v_textureCoordinates);\n' +
    '    if (czm_selected()) {\n' +
    '        vec3 highlighted = highlight.a * highlight.rgb + (1.0 - highlight.a) * color.rgb;\n' +
    '        gl_FragColor = vec4(highlighted, 1.0);\n' +
    '    } else { \n' +
    '        gl_FragColor = color;\n' +
    '    }\n' +
 '}\n';
var stage = scene.postProcessStages.add(new Cesium.PostProcessStage({
    fragmentShader : fragmentShaderSource,
    uniforms : {
        highlight : function() {
            return new Cesium.Color(1.0, 0.0, 0.0, 0.5);
        }
    }
}));
stage.selected = [];

var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function(movement) {
    var pickedObject = viewer.scene.pick(movement.endPosition);
    if (Cesium.defined(pickedObject)) {
        stage.selected = [pickedObject.primitive];
    } else {
        stage.selected = [];
    }
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);

//Sandcastle_End
    Sandcastle.finishedLoading();
}
if (typeof Cesium !== 'undefined') {
    window.startupCalled = true;
    startup(Cesium);
}
</script>
</body>
</html>
